100DAS Wiki

Items, Structures & Companions — the Verified List

Everything below comes from cross-checked sources — recipes single-sourced from a tested guide are marked, and invented numbers from fabrication-prone sites are left out entirely.

Written by Casey Marlin · Last updated July 17, 2026
This update: item and companion data cross-checked against Pro Game Guides, Sportskeeda and Deltia's Gaming

Starting kit & consumables

Harpoon

Your signature tool — hooks floating resources (and birds) out of the sea. The whole early game runs through it.

Fishing Rod

Starting item for food from day one.

Medkit

The serious heal. Four verified sources — Medic class, Mukumuku Market, Cargo Ship containers, Snorflord — detailed on the revive page.

Bandage

The light heal; the Penguin companion prints one every 220 seconds.

Flare Gun

Redirects the Angler Fish — the one tool that answers the night hunter directly.

Cooked Bird

Harpoon a bird, cook it — one of the biggest satiety restores in the game.

Structures (recipes per Pro Game Guides' tested guide)

StructureRecipeWhy it matters
Sawmill10 Wood + 2 MetalConverts wood into 3 planks per cycle; gates Bonfire level 3. Experienced players run two.
Crab TrapPassive food generation — set it and forget it.
Magnet30 Metal + 10 WoodUnlocks at Bonfire level 4. Pulls in metal continuously — effectively infinite metal from then on.
Map RadarReveals the full map and marks islands.
Auto TurretThe solo player's raid insurance — automated defense for nights you can't cover alone.
BonfireThe progression gate itself: leveling it unlocks structures, and keeping it lit keeps the Angler Fish away.

Recipes marked "—" haven't been documented by a trusted source yet; the in-game build menu shows requirements directly. We don't reprint numbers from sites with a fabrication record.

Companions (chest rolls, rates per Deltia's & PGG)

CompanionRoll rateEffect
Salamander5%Auto-loots for you
Penguin5%Produces a Bandage every 220s
Crow30%Produces food every 120s
SeagullProduces food
Swordfish5%+10% melee damage
Lava Snail30%−7.5% hunger drain
Magma Golem5%+10% melee damage

Chests are bought with Pearls; Magma and Pirate chests are the priciest at 120 Pearls.

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FAQ

What are the currencies in 100 Days At Sea?

Three: Pearls (from daily quests, badges, codes and chests — spent mainly on Classes and companion chests), Coins (traded at the Mukumuku Market), and Doubloons (from treasure chests, boosted by the Treasure Hunter class).

What does the Harpoon do?

It's your signature starting tool — you hook floating planks, furniture, crates and even birds out of the sea with it. Nearly everything your early raft is built from arrives via harpoon.

How do companions work?

You buy companion chests with Pearls and roll rarity-based odds — the best pulls (Salamander, Penguin, Swordfish, Magma Golem) sit at 5%. Magma and Pirate chests are the priciest at 120 Pearls.

What is Green Gum?

A craftable made by feeding Ghost Pirate corpses into the crafting machine — one of the game's stranger verified recipes (per Pro Game Guides' tested guide).

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