100DAS Wiki

100 Days at Sea Classes — All 29, Prices & What's Worth It

The class shop runs on Pearls, from 40 to 750. Here's the full price ladder, the weapons that come with the big names, and the tier-list verdicts that separate this list from the AI-generated ones (which still count 23 classes and praise the one everyone else calls the worst).

Written by Casey Marlin · Last updated
This update: class roster, prices and verdicts cross-checked against Pro Game Guides' July 2026 tier list and Sportskeeda's class coverage
All 29 100 Days At Sea classes grouped into four Pearl price bands, from the 40-Pearl Sailor up to the 750-Pearl tier
🧮 Pearl Planner — what can you unlock right now?

You can afford 10 of 28 priced classes. Top of your range: Adventurer (200 Pearls)

550 Pearls to go for Fire Mage (750) — the consensus endgame pick.

Show everything in budget
Sailor · 40Medic · 50Survivor · 50Crewmate · 60Camper · 70Builderman · 150Chef · 150Harpooner · 200Merchant · 200Adventurer · 200

Prices verified July 2026. The 29th class (Alien Overlord) has no verified price yet and is excluded.

The 100 Days at Sea classes price ladder

  • 40–70 Pearls

    Sailor (40) · Medic (50) · Survivor (50) · Crewmate (60) · Camper (70)

    Entry buys. Medic starts with a Medkit — useful, if one-note. Survivor is famously called the worst class in the game by tier lists, so don't let the name fool you.

  • 150–250 Pearls

    Builderman (150) · Chef (150) · Harpooner (200) · Merchant (200) · Adventurer (200) · Swordsman (250) · Olympian (250) · Battle Buku (250)

    The utility band — economy and quality-of-life picks that shape how your raft runs.

  • 300–400 Pearls

    Soldier (300) · Cowboy (300) · Zookeeper (300) · Knight (380) · Sharpshooter (400) · Millionaire (400) · Alien Warrior (400)

    Combat identities arrive: Knight brings a Claymore and armor, Sharpshooter a Flintlock, Alien Warrior an Energy Sword.

  • 500–750 Pearls

    Pirate (500) · Treasure Hunter (500) · Hero (600) · Battle Bunny (700) · Raider (750) · Ancient Squid (750) · Fire Mage (750) · Ice Mage (750)

    The endgame shelf. Fire Mage (Magma Staff) is the community tier lists' best-in-game pick; Hero carries the Holy Sword, Ancient Squid a Squid Laser Gun, Battle Bunny throws Egg Grenades.

Signature class weapons (verified): Magma Staff (Fire Mage), Ice Staff (Ice Mage), Squid Laser Gun (Ancient Squid), Ray Gun + UFO (Alien Overlord), Holy Sword (Hero), Claymore (Knight), Energy Sword (Alien Warrior), Blunderbuss (Pirate), Flintlock (Sharpshooter), Dual Pistols (Raider), Egg Grenades (Battle Bunny).

What each price band actually changes about a run

Price is not the interesting part — what the class hands you on spawn is. The starter kits below come from Pro Game Guides' class tier list (published July 4, re-fetched July 26, 2026), the only hands-on ranking anyone has published for this game. Read it as one outlet's testing, not gospel.

BandWhat you're actually buyingPGG tiers in the band
40–70Small percentage nudges and one consumable. Sailor buys boat top speed, Camper a Good Sack and +10% health, Survivor a Chowder and faster regen, Medic a Medkit and faster regen. Crewmate is the exception: it hands you a Flintlock, +10% gun damage and 20 rounds.Crewmate C · rest D
150–250Jobs, not damage. Builderman crafts 25% cheaper with 25% tougher structures, Chef spawns a Burger Stand that produces healing food, Merchant starts with Doubloons and later a shop discount, Adventurer gets a Giant Sack and bonus chest loot. Swordsman (Machete, +25% melee) and Olympian (+20% sprint, +10% health) are the band's ranked picks.Swordsman & Olympian B · rest C
300–400Armour arrives. Knight brings a Claymore plus armour worth 30% damage reduction; Alien Warrior an Energy Sword with 15% reduction; Soldier an Assault Rifle with 42 rounds; Cowboy a Revolver at +35% gun damage; Zookeeper doubles every companion buff you own.Knight, Sharpshooter, Alien Warrior A
500–750Whole kits. Fire Mage opens at +25% magic damage, Ice Mage +20%, Ancient Squid a laser gun and +15% sprint, Raider dual pistols whose magazine grows every five kills, Hero a Holy Sword with +15% health, Battle Bunny grenades and a double jump, Pirate a Blunderbuss at +35% gun damage.Hero + the 750s S · rest A/B

The pattern worth noticing: every class PGG puts in its bottom tier costs 70 Pearls or less, every priced class in its top tier costs 600 or more, and the cheapest A-tier entry is the 380-Pearl Knight. That is where the ladder actually bends.

Which class should you buy first?

  1. Under 100 Pearls, buy Crewmate (60). It is the only class in the cheap band that starts you with a weapon, and the only one PGG ranks above its bottom tier. Medic (50) is the alternative worth a thought — it starts with a Medkit, and Medkits are the item that revives a downed teammate.
  2. Skip the 150–250 band unless you're playing a role. Builderman and Chef (150 each) are co-op support buys — cheaper building and a food machine for the crew. If you just want your own run to go better, Swordsman or Olympian (250) are the two the tier list rates.
  3. Knight (380) is the first real power spike. It is the cheapest A-tier class, and the 30% damage reduction from its armour is the kind of bonus that stays useful on day 80 as well as day 8.
  4. If you can wait, wait for 750.Every top-tier priced class sits at 600 or above, and Fire Mage is PGG's pick for best in the game. Buying two mid classes on the way there costs you a Fire Mage.
  5. Solo players: read the fine print.Treasure Hunter (500) is a looting class the tier list flags as unable to carry a solo run — no health, mobility or combat stats. The game's own badge list has separate badges for finishing 100 days solo, duo, trio, four and five, so who you play with is a real variable, not a footnote.

Class levels 2–4: the half of the shop nobody prices

Every class levels from 2 to 4 by completing its own objective — the one printed at the top of the screen when you select that class in the Class Shop, which sits on the left side of the lobby. There is no shared XP pool, so a class you never play never improves.

The levels are not decoration. Ancient Squid's laser gun stops overheating at level 4; Raider's magazine cap grows twice; Battle Bunny unlocks a triple jump at level 3; Sharpshooter's level 4 adds 25 rounds each to its pistol, shotgun and flare gun. PGG's write-ups repeatedly flag classes that only come good once fully levelled — which is an argument for owning fewer classes and finishing their objectives.

One caveat on those bonuses: two different Pro Game Guides pages list two different Treasure Hunter stat lines — 6 extra sack slots, 150 Doubloons and +25% Doubloons on one, and 3 slots, 100 Doubloons and +20% on the other. The difference is exactly the +3 slots, +50 Doubloons and +5% that the level 2–4 perks are listed as granting, so the obvious reading is that one page describes the starting kit and the other a fully-levelled one. We have not been able to confirm which is which from the pages themselves, so treat 3 slots / 100 Doubloons / +20% as the figure you can count on at purchase.

How to earn Pearls faster

Daily quests, badges and achievements pay Pearls steadily; active codesadd 20 at a time when they're alive; companion chests return some value too. If you're saving for the 750 shelf, the Fire Mage is the consensus destination.

Pearl economics: what a 750-Pearl class really costs

Five routes to Pearls turn up across the guides we checked, none of them requiring Robux: achievements and badges, daily quests, active codes, days survived in a run, and the Crafting building — which unlocks at max Bonfire level and generates Pearls, at the cost of being the slowest and most resource-hungry method in the game. Classes can also be bought outright with Robux, which is the part most guides skip.

The one route with hard numbers is codes, and the numbers are sobering. Every code the trackers have recorded for this game paid 20 Pearls, and there have been five since the system launched in late June — 20Pearls, ALIENS, HERO, CORRUPT and CHAOS. That is 100 Pearls of code income in a month, roughly a seventh of one Fire Mage. Codes are a top-up, not a plan; see the verified codes listfor what's live right now.

Badges are the other route you can inspect, because the game's public badge list carries award counts. The survival ladder runs Survive 5 / 10 / 20 … 90 Days and then Rescued! for day 100, and the counts thin out fast: about 46.8 million accounts hold the day-1 badge, 2.1 million the day-50 badge, and 893,000 the day-100 one. Roughly one account in fifty-two that survived a first day has ever finished a run. If your Pearl plan leans on deep-run milestones, that is the shape of the hill.

What nobody has published: how many Pearls a daily quest, a badge or a day of survival actually pays. We are not going to invent a Pearls-per-hour figure to fill the gap — and there is a second reason to distrust any you find, since players in our July comment sweep described a Pearl-farming strategy being nerfed by the developers within days of it spreading. Rates in this game are a moving target.

Two ranked classes the ladder above doesn't price yet

Re-fetched July 26, 2026: PGG's tier list now ranks 31 classes, while its price table still lists 29. The two extras are Chaos Master (a Chaos Lightning ability plus a Saber, with sprint speed and a super jump) and Minigunner(a Corrupt Minigun and +10% health) — both placed in the top tier, neither carrying a published Pearl price. The Minigun's name points at the July 17 Corruption update. They join the ladder above the moment a price is published or we see one in-game, with a date attached.

One more dated correction: Alien Overlord — the 29th class, the one the planner above leaves out for want of a price — now appears in that same price table at 750 Pearls. That is a single source and new since our last sweep, so treat it as reported rather than confirmed until a second one agrees.

FAQ

  • What is the best class in 100 Days At Sea?

    Fire Mage (750 Pearls, Magma Staff) tops Pro Game Guides' July 2026 tier list as the best class in the game. Among cheap picks, Medic (50 Pearls) at least starts with a Medkit.

  • What is the worst class in 100 Days At Sea?

    Survivor (50 Pearls) — Pro Game Guides' tier list calls it literally 'the worst class in 100 Days at Sea', despite some AI-generated sites praising it. A good reminder to check who actually tested things.

  • How many classes are there?

    29 as of the July 2026 count (sites still saying 23 are working from stale data). Prices run from 40 Pearls (Sailor) to 750 (Raider, Ancient Squid, Fire Mage, Ice Mage).

  • How do classes level up?

    Classes level from 2 to 4 by completing per-class objectives — each class has its own progression track rather than a shared XP pool.

Keep reading

📖 Printable Survival Field Guide: this wiki's verified facts as 10 print-ready sheets — route card, build order, boss and revive cards — re-issued within 48 hours of every verified game update. $9.99, with a free sample sheet. See the pack →