100DAS Wiki

100 Days at Sea Day 100 — What Rescue Actually Means

Survive 100 days and get rich — that is the official framing. Here is what the game's own badge list says about who actually gets rescued, who does it solo, and what the number in the title is not.

Written by Casey Marlin · Last updated
This update: survival, rescue and crew-size figures computed from the official Roblox badge list; Day 100 framing re-read against the day guide

What day 100 / rescue means

The official description of 100 Days At Sea is to survive 100 days and get rich. Along the way you build up a raft base, sail to islands, and work toward uncovering the mystery of the Bermuda Triangle. Reach Day 100 and you have won the run — that is the day guide's confirmed finish line, and the badge for it is named Rescued!

1,340,396 players hold that badge. The denominator for every percentage on this page is 90,280,294— the players who hold "Out At Sea", the badge for launching the game at all. So 1.5% of players who ever set sail get rescued. We pulled the full official Roblox badge list on September 1, 2026.

The survival funnel

100 Days At Sea has a badge for Day 1, then every ten days from 5 through 90, then Rescued! for Day 100. Shares are awarded ÷ BASE. The last column is this badge's holders as a share of the previous row, computed from the same awarded counts.

MilestoneBadgeAwardedShare of BASEOf the step before
Day 1Just Getting Started64,811,09571.8%
Day 5Survive 5 Days43,862,41948.6%68%
Day 10Survive 10 Days25,399,81528.1%58%
Day 20Survive 20 Days11,786,28513.1%46%
Day 30Survive 30 Days6,825,0157.6%58%
Day 40Survive 40 Days4,767,2915.3%70%
Day 50Survive 50 Days3,209,3403.6%67%
Day 60Survive 60 Days2,372,1812.6%74%
Day 70Survive 70 Days1,939,6002.1%82%
Day 80Survive 80 Days1,649,5071.8%85%
Day 90Survive 90 Days1,457,0481.6%88%
Day 100Rescued!1,340,3961.5%92%

What 1.5% rescued actually says

Only about 1.5% of players who ever set sail get rescued. That is not a mid-game washout. It is a front-loaded filter. Two thirds of the players who survive Day 1 are still there at Day 5, but only 45% of Day-10 survivors make it to Day 20 — the steepest ten-day stretch in the entire run. By Day 20 the field is down to 13.1% of all players.

Then it gets easier. From Day 50 on, every ten-day step has a better pass rate than the one before it, and 92%of the players who reach Day 90 go on to finish. The run isn't a ramp you eventually lose to — it is a filter that happens in the first two weeks, after which your raft, your Bonfire level and your gear compound faster than the nights escalate. The beginner tips exist because that is where most runs die.

One honest caveat: badges are per player, not per run. Somebody who has died on Day 3 forty times and finished once appears in the Day 100 row exactly like somebody who finished first try. The curve describes how far players have ever got, not the odds of any single session.

Solo vs duo — exact completion counts

The badge list also records how finished runs were crewed. These are completions at each party size, not success rates — nothing published tells us how many players attempt each size, so these counts cannot give you odds. What they show is that a second player is present in most finished runs.

CrewBadgeAwardedShare of BASE
DuoBlunder Buddies774,6540.9%
TrioThree's a party373,8840.4%
SoloAll Alone194,9770.2%
FourFour is plenty148,4940.2%
FiveAnd they were crewmates...50,5030.1%

Duo is far and away the most common way this game gets finished: 774,654 Blunder Buddies awards against 194,977 for All Alone. Solo is viable — the badge exists, and 194,977 players hold it — but a knock-down with nobody to pick you up effectively ends the run, which is why the revive page treats prevention as the solo strategy.

Day 100 is not the ceiling

Rescued! is the title finish, not the last badge on the survival line. The same list carries Stranded for Day 250 (133,204 holders) and Gone Missing for Day 500 (34,108). Runs continue past the number in the game's title. What happens in a rescue cutscene, whether "get rich" is a Doubloon payout, and what changes on the raft after Day 100 are not documented by any source we trust — so they are not documented here.

FAQ

  • Does 100 Days At Sea end at day 100?

    No. Day 100 awards the 'Rescued!' badge, but the same official badge list also has 'Stranded' for reaching Day 250 (133,204 holders) and 'Gone Missing' for Day 500 (34,108). Runs demonstrably continue past the number in the title.

  • How many players actually finish 100 Days At Sea?

    1,340,396 players hold the Day 100 badge ('Rescued!') — 1.5% of the 90,280,294 who hold Out At Sea, per the official Roblox badge list on September 1, 2026. The drop-off is front-loaded: 71.8% survive Day 1, 48.6% reach Day 5, and only 28.1% ever see Day 10.

  • Can you finish 100 Days At Sea solo?

    Yes. The 'All Alone' badge has been awarded 194,977 times (0.2% of BASE). The duo badge, 'Blunder Buddies', sits at 774,654 — far and away the most common way this game gets finished. These counts are completions at each party size, not success rates; nothing published tells us how many players attempt each size.

  • What happens after rescue in 100 Days At Sea?

    Day 100 is framed as winning the run — 'survive 100 days and get rich' is the official description, wrapped in the Bermuda Triangle mystery storyline. Play continues: the same badge list awards Stranded at Day 250 and Gone Missing at Day 500. No trusted source has published a rescue cutscene, a payout figure, or a post-credits mechanic, so those stay off this page.

  • Where do most runs actually end?

    Before Day 10. Only 28.1% of players have ever seen it, and the steepest ten-day stretch in the entire run is Day 10 to Day 20 — only 45% of Day-10 survivors clear it. From Day 50 on, each step has a better pass rate than the one before it. The run is a filter that happens in the first two weeks.

Keep reading

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Everything on this site stays free. The pack is for players who want it organised: the tested build order, every boss and revive fact, and the full 100-day route condensed onto print-ready reference sheets — plus an update service that keeps them current as the game patches.

Free sample — Sheet 1 The Survival Route Card — the full 100-day timeline and 12-stage survival funnel, exactly as it appears in the paid pack. See the quality before you spend a cent.

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